![]() ![]() The teams try to pick off the other team’s DPS/Support characters, and when they pick a few off, they can finish the tank and take the objective. Team-fighting now is very one-note, you have one tank who’s immortal if they have support, and you have four hitscan DPS characters following them - there’s not a lot of difference between supports and DPS characters. Everyone else dies almost immediately, regardless of who their aggressor is. Now, the one tank on the team is insanely chunky, and it’s near impossible to kill them quickly - with healer support, they can just stand in the line of fire and laugh. With Overwatch 2, the damage and healing behaviour has been reworked heavily. You could make a big positive different to your team by playing lucio or mercy, and paying attention to your surroundings, and positioning yourself in the right place at the right time to make the difference. Some people like sniping, or hitscan run and gun, some people aren’t good at reactionary aim and instead liked to focus on positioning, tactics and strategy. Previously, one of the biggest appeals of Overwatch was that you could find a hero that suited your play style, and main them, getting good at whatever suited you best. Reviewers who’d played Overwatch for 50 hours came into Overwatch 2 and reported “look! it’s the same Overwatch you love, but it’s F2P now! Just ignore the monetization and you can play this great game for free!” Established long term players with thousands of hours were on reddit complaining that their hitboxes were all over the place and shots that would previously “feel” like a dead certain hit were just completely whiffing, and they didn’t understand why. ![]() The new engine also has a weird slippery “feel” to it. A PvP game at this pace relies heavily on quick disambiguation of what you’re looking at, so you can react and compete, and the new engine makes this impossible without turning all the effects back off… meaning that the two years of development is for a feature best disabled. They’ve compensated for how bad this looks by adding lots of additional flashy effects and explosions, that makes it much harder to see anything amidst the chaos. They’ve added this weird shiny plastic finish to everything in the world, heroes and environment alike - so where before, heros would “pop” against the background and be easy to follow, now everything has the same texture to it, and it all merges together into visual noise - especially at longer ranges. Now, it stutters and stammers in the menus. What does OW2 ACTUALLY offer then? What did they work on for those two years that was so important that they couldn’t make content for OW1, the product people paid for and were supporting?īefore, Overwatch would play on a relatively low spec computer, and it’d be smooth. They knew they’d canned it 12 months earlier, but they knew that’s what people wanted, so kept putting it front and centre to get people’s money, to get people to buy into the project. It’s even in the announcement trailer for OW2, and on the roadmaps. Blizzard abandoned the PvE campaign a full YEAR before OW2 launched - but continued to push it in marketing as the big new feature. For a lot of us, playing became a chore, something we were doing out of habit, so we’d be ready for the new campaign…īut the new campaign wasn’t the premise that established OW2, it was the pretext. ![]() Many of us stuck with the product, playing a little each week just to keep fresh… waiting for the new campaign mode. With no updates, and no content, Overwatch started to get stale… people grew tired and bored, spending less time in the game, or moving on. We were told it was going to be so much work that they wouldn’t be putting out updates for Overwatch any more, they were re-allocating the staff to work on this new project. Hero talent trees, customizable abilities, an expansive co-op campaign that would add to the story and lore. When Blizzard announced Overwatch 2, the big new feature they announced, the entire premise that made it “worth the sequel treatment” was the PvE campaign mode. ![]() We paid for Overwatch, we supported it throughout its lifespan, it was popular and liked by its community, and turning a happy profit each year. Why are people “review bombing” Overwatch 2? Alright, let’s actually provide a constructive review. ![]()
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